Model reference · open weights

powsm_ctc

Audio espnet Speech→text 1 build Open weights 50 dl/mo

powsm_ctc is an open-weight audio or speech model from espnet. powsm_ctc (BF16) weighs 1.7 GB; the smallest configuration that runs it is RTX 3060 12 GB.

  • POWSM-CTC is a multilingual automatic speech recognition model developed by espnet.
  • It is a variant of the POWSM phonetic foundation model, featuring a multi-task encoder-CTC structure designed for faster decoding than encoder-decoder models.
  • The model is trained on 16kHz audio with a fixed duration of 20 seconds and is released under the cc-by-4.0 licence.

Summary of the espnet/powsm_ctc model card, 2026-10-01

What it is

Released byespnet
Released2026-01-21
VRAM1.7 GB for the weights

What it runs on

Memory and cards for powsm_ctc (BF16)

1.7 GBweights, file size
1.6 GBruntime overhead
CardOne streamMemory
RTX 3060 12 GBfits11.6 GB
RTX 4060 Ti 16 GBfits15.4 GB
RTX 3090 24 GBfits23.4 GB
RTX 4090 24 GBfits23.4 GB
RTX 5090 32 GBfits31.0 GB
L40S 48 GBfits44.0 GB
A100 80 GBfits78.2 GB
H100 80 GBfits78.1 GB
RTX PRO 6000 Blackwell 96 GBfits93.8 GB
DGX Spark (GB10) 128 GB unifiedfits107 GB
H200 141 GBfits138 GB
B200 180 GBfits176 GB

From the model card

What espnet says about powsm_ctc

Read the model card

🐁POWSM-CTC

POWSM-CTC is a variant of POWSM, the first phonetic foundation model that can perform four phone-related tasks. Its multi-task encoder-CTC structure is based on OWSM-CTC, and trained on IPAPack++, the same dataset as POWSM.

This model is proposed together with our paper PRiSM, the first open-source benchmark for phone recognition systems. Its decoding is much faster than encoder-decoder models, with similar or enhanced PR performance on unseen domain.

[!TIP] Check out POWSM-CTC's predecessor: 🐁POWSM

To use the pre-trained model, please install espnet and espnet_model_zoo. The requirements are:

torch
espnet
espnet_model_zoo

The recipe can be found in ESPnet: https://github.com/espnet/espnet/tree/master/egs2/powsm_ctc/s2t1

Example script for PR/ASR/G2P/P2G

Our models are trained on 16kHz audio with a fixed duration of 20s. When using the pre-trained model, please ensure the input speech is 16kHz and pad or truncate it to 20s. To distinguish phone entries from BPE tokens that share the same Unicode, we enclose every phone in slashes and treat them as special tokens. For example, /pʰɔsəm/ would be tokenized as /pʰ//ɔ//s//ə//m/.

from espnet2.bin.s2t_inference_ctc import Speech2TextGreedySearch

s2t = Speech2TextGreedySearch.from_pretrained(
    "espnet/powsm_ctc",
    device="cuda",
    use_flash_attn=True,
    lang_sym='',
    task_sym='',
)

res = s2t.batch_decode(
    ["audio1.wav", "audio2.wav"], # a list of audios (path or 1-D array/tensor)
    batch_size=16,
)   # res is a list of str

Citations

@article{prism,
      title={PRiSM: Benchmarking Phone Realization in Speech Models},
      author={Shikhar Bharadwaj and Chin-Jou Li and Yoonjae Kim and Kwanghee Choi and Eunjung Yeo and Ryan Soh-Eun Shim and Hanyu Zhou and Brendon Boldt and Karen Rosero Jacome and Kalvin Chang and Darsh Agrawal and Keer Xu and Chao-Han Huck Yang and Jian Zhu and Shinji Watanabe and David R. Mortensen},
      year={2026},
      eprint={2601.14046},
      archivePrefix={arXiv},
      primaryClass={cs.CL},
      url={https://arxiv.org/abs/2601.14046},
}

Quoted from the model card on Hugging Face. The full card is behind the Hugging Face link above.

How it works

How audio & music work

Audio or textinputAudio modelrecognise / synthesiseText or audiooutputSpeech-to-text turns audio into text; text-to-speech and music models turn text into audio.
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