Model reference · open weights

RE-USE

Audio nvidia Audio→audio 1 build Its own licence terms 17k dl/mo

RE-USE is an open-weight audio or speech model from NVIDIA. RE-USE (FP32) weighs 19 MB; the smallest configuration that runs it is RTX 3060 12 GB.

  • RE-USE is an audio-to-audio speech enhancement model developed by NVIDIA that uses a bi-directional Mamba architecture with 9.6 million parameters.
  • It is designed to restore speech quality while preserving fidelity, supporting input sampling rates from 8 to 48 kHz and operating on mono-channel audio.
  • The model is released under the NVIDIA One-Way Noncommercial License and is intended for research and development purposes.

Summary of the nvidia/RE-USE model card, 2026-10-01

What it is

Released byNVIDIA
Released2026-03-17
Parameters10M
VRAM19 MB for the weights

What it runs on

Memory and cards for RE-USE (FP32)

19 MBweights, file size
1.6 GBruntime overhead
CardOne streamMemory
RTX 3060 12 GBfits11.6 GB
RTX 4060 Ti 16 GBfits15.4 GB
RTX 3090 24 GBfits23.4 GB
RTX 4090 24 GBfits23.4 GB
RTX 5090 32 GBfits31.0 GB
L40S 48 GBfits44.0 GB
A100 80 GBfits78.2 GB
H100 80 GBfits78.1 GB
RTX PRO 6000 Blackwell 96 GBfits93.8 GB
DGX Spark (GB10) 128 GB unifiedfits107 GB
H200 141 GBfits138 GB
B200 180 GBfits176 GB

From the model card

What NVIDIA says about RE-USE

Read the model card

Description

In universal speech enhancement, the goal is to restore the quality of diverse degraded speech while preserving fidelity, ensuring that all other factors remain unchanged, e.g., linguistic content, speaker identity, emotion, accent, and other paralinguistic attributes. Inspired by the distortion–perception trade-off theory, our proposed single model achieves a good balance between these two objectives and has the following desirable properties:

  • Robustness to diverse degradations, including additive noise, reverberation, clipping, bandwidth limitation, codec artifacts, packet loss and low-quality mics .
  • Support for multiple input sampling rates, including 8, 16, 22.05, 24, 32, 44.1, and 48 kHz.
  • Strong language-agnostic capability, enabling effective performance across different languages.

This model is for research and development only.

Usage

Directly try our Gradio Interactive Demo by uploading your noisy audio/video !!

Environment Setup

  1. (For Mamba setup)Pre-built Docker environments can be downloaded here to simplify Mamba setup.

  2. If you need bandwidth extension:

pip install resampy
  1. Download and navigate to the HuggingFace repository:
huggingface-cli download nvidia/RE-USE --local-dir ./REUSE --local-dir-use-symlinks False
cd ./REUSE

Inference

Follow the simple steps below to generate enhanced speech using our model:

  1. Place your noisy speech files in the folder noisy_audio/
  2. Run the following command:
sh inference.sh
  1. The enhanced speech files will be saved in enhanced_audio/.

That's all !

Note:

a. You can enable bandwidth extension by setting the target bandwidth using the BWE argument in the script.


If your noisy speech files are long and may cause GPU out-of-memory (OOM) errors, please use the following procedure instead:

  1. Place your long noisy speech files in the folder long_noisy_audio/
  2. Run the following command:
sh inference_chunk.sh
  1. The enhanced speech files will be saved in Long_enhanced_audio/.

Note:

a. You can enable bandwidth extension by setting the target bandwidth using the BWE argument in the script.

b. You can also configure the chunk_size_in_seconds and hop_length_portion directly in the script.


License/Terms of Use

This model is released under the NVIDIA One-Way Noncommercial License (NSCLv1).

Deployment Geography

Global.

Use Case

Researchers and general users can use this model to enhance the quality of their speech data.

Release Date

Hugging Face 2026/03/18

References

[1] Rethinking Training Targets, Architectures and Data Quality for Universal Speech Enhancement, 2025. (Note: The released model checkpoint differs from the one reported in the paper. It incorporates additional degradation types (e.g., microphone response and more codecs) and is fine-tuned on a smaller, high-quality clean subset.)

Model Architecture

Architecture Type: Convolutional encoder, Convolutional decoder, and Mamba for time–frequency modeling Network Architecture: Bi-directional Mamba with 30 layers Number of model parameters: 9.6M

Input

Input Type(s): Audio Input Format(s): .wav files Input Parameters: One-Dimensional (1D) Other Properties Related to Input: 8000 Hz - 48000 Hz Mono-channel Audio

Output

Output Type(s): Audio Output Format: .wav files Output Parameters: One-Dimensional (1D) Other Properties Related to Output: 8000 Hz - 48000 Hz Mono-channel Audio

Our AI models are designed and/or optimized to run on NVIDIA GPU-accelerated systems. By leveraging NVIDIA’s hardware (e.g. GPU cores) and software frameworks (e.g., CUDA libraries), the model achieves faster training and inference times compared to CPU-only solutions.

Software Integration

Runtime Engine(s):

  • Not Applicable (N/A)

Supported Hardware Microarchitecture Compatibility:

  • NVIDIA Ampere (A100)

Preferred Operating System(s):

  • Linux

The integration of foundation and fine-tuned models into AI systems requires additional testing using use-case-specific data to ensure safe and effective deployment. Following the V-model methodology, iterative testing and validation at both unit and system levels are essential to mitigate risks, meet technical and functional requirements, and ensure compliance with safety and ethical standards before deployment.

Model Version(s)

Current version: 30USEMamba_peak+GAN_tel_mic_1134k

Training Datasets

Data Modality: Audio

Audio Training Data Size: Less than 10,000 Hours

Quoted from the model card on Hugging Face. The full card is behind the Hugging Face link above.

How it works

How audio & music work

Audio or textinputAudio modelrecognise / synthesiseText or audiooutputSpeech-to-text turns audio into text; text-to-speech and music models turn text into audio.
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