Model reference · open weights

MOSS-VoiceGenerator

Audio OpenMOSS-Team Text→speech 1 build Open weights 71k dl/mo

MOSS-VoiceGenerator is an open-weight audio or speech model from OpenMOSS-Team. MOSS-VoiceGenerator (BF16) weighs 4.2 GB; the smallest configuration that runs it is RTX 3060 12 GB.

  • MOSS-VoiceGenerator is a 2.1B parameter text-to-speech model developed by the OpenMOSS-Team that generates custom speaker timbres from free-form text descriptions without requiring reference audio.
  • It supports high-quality synthesis in Chinese and English, utilizing the MossTTSDelay architecture to unify timbre design, style control, and content synthesis.
  • The model is released under the Apache-2.0 license and is designed for applications such as audiobooks, game dubbing, and conversational assistants.

Summary of the OpenMOSS-Team/MOSS-VoiceGenerator model card, 2026-10-01

What it is

Released byOpenMOSS-Team
Released2026-02-08
Parameters2.1B
VRAM4.2 GB for the weights

What it runs on

Memory and cards for MOSS-VoiceGenerator (BF16)

4.2 GBweights, file size
1.6 GBruntime overhead
CardOne streamMemory
RTX 3060 12 GBfits11.6 GB
RTX 4060 Ti 16 GBfits15.4 GB
RTX 3090 24 GBfits23.4 GB
RTX 4090 24 GBfits23.4 GB
RTX 5090 32 GBfits31.0 GB
L40S 48 GBfits44.0 GB
A100 80 GBfits78.2 GB
H100 80 GBfits78.1 GB
RTX PRO 6000 Blackwell 96 GBfits93.8 GB
DGX Spark (GB10) 128 GB unifiedfits107 GB
H200 141 GBfits138 GB
B200 180 GBfits176 GB

From the model card

What OpenMOSS-Team says about MOSS-VoiceGenerator

Read the model card

    

Overview

MOSS‑TTS Family is an open‑source speech and sound generation model family from MOSI.AI and the OpenMOSS team. It is designed for high‑fidelity, high‑expressiveness, and complex real‑world scenarios, covering stable long‑form speech, multi‑speaker dialogue, voice/character design, environmental sound effects, and real‑time streaming TTS.

Introduction

When a single piece of audio needs to sound like a real person, pronounce every word accurately, switch speaking styles across content, remain stable over tens of minutes, and support dialogue, role‑play, and real‑time interaction, a single TTS model is often not enough. The MOSS‑TTS Family breaks the workflow into five production‑ready models that can be used independently or composed into a complete pipeline.

  • MOSS‑TTS: MOSS-TTS is the flagship production TTS foundation model, centered on high-fidelity zero-shot voice cloning with controllable long-form synthesis, pronunciation, and multilingual/code-switched speech. It serves as the core engine for scalable narration, dubbing, and voice-driven products.
  • MOSS‑TTSD: MOSS-TTSD is a production long-form dialogue model for expressive multi-speaker conversational audio at scale. It supports long-duration continuity, turn-taking control, and zero-shot voice cloning from short references for podcasts, audiobooks, commentary, dubbing, and entertainment dialogue.
  • MOSS‑VoiceGenerator: MOSS-VoiceGenerator is an open-source voice design model that creates speaker timbres directly from free-form text, without reference audio. It unifies timbre design, style control, and content synthesis, and can be used standalone or as a voice-design layer for downstream TTS.
  • MOSS‑SoundEffect: MOSS-SoundEffect is a high-fidelity text-to-sound model with broad category coverage and controllable duration for real content production. It generates stable audio from prompts across ambience, urban scenes, creatures, human actions, and music-like clips for film, games, interactive media, and data synthesis.
  • MOSS‑TTS‑Realtime: MOSS-TTS-Realtime is a context-aware, multi-turn streaming TTS model for real-time voice agents. By conditioning on dialogue history across both text and prior user acoustics, it delivers low-latency synthesis with coherent, consistent voice responses across turns.

Released Models

ModelArchitectureSizeModel CardHugging Face
MOSS-TTSMossTTSDelay8Bmoss_tts_model_card.md🤗 Huggingface
MossTTSLocal1.7Bmoss_tts_model_card.md🤗 Huggingface
MOSS‑TTSD‑V1.0MossTTSDelay8Bmoss_ttsd_model_card.md🤗 Huggingface
MOSS‑VoiceGeneratorMossTTSDelay1.7Bmoss_voice_generator_model_card.md🤗 Huggingface
MOSS‑SoundEffectMossTTSDelay8Bmoss_sound_effect_model_card.md🤗 Huggingface
MOSS‑TTS‑RealtimeMossTTSRealtime1.7Bmoss_tts_realtime_model_card.md🤗 Huggingface

MOSS Voice Generator Model Card

MOSS Voice Generator is an open-source voice generation system designed to enable the creation of custom speaker timbres from free-form textual descriptions. This model allows users to generate voices that reflect specific characters, personalities, and emotions. It is particularly notable for its ability to produce speech with natural-sounding emotional expressiveness, providing a realistic and nuanced listening experience. As an open-source tool, MOSS Voice Generator is suitable for a variety of applications, such as audiobooks, game dubbing, role-playing agents, and conversational assistants.


1. Overview

1.1 TTS Family Positioning

MOSS Voice Generator is a high-fidelity voice design tool within the broader TTS Family. It specializes in crafting expressive and natural-sounding voices from textual descriptions. Unlike traditional TTS systems relying on predefined voices or reference audio, MOSS Voice Generator enables zero-shot voice design, allowing for the creation of customized voices for a variety of applications, such as characters, audiobooks, games, or virtual assistants. Additionally, it can serve as a voice design layer for other TTS systems, addressing the challenge of finding suitable reference audio and improving integration and performance.

Key Capabilities

  • Highly expressive emotional delivery: Aimed at generating voices with dynamic and nuanced emotional performances, allowing for natural shifts in tone, pace, and emotion.
  • Human-Like Naturalness : Indistinguishable from real human speech with authentic breathing, pauses, and vocal nuances
  • Multilingual Support : High-quality synthesis in Chinese and English

1.2 Model Architecture

MOSS Voice Generator employs MossTTSDelay architecture (see moss_tts_delay/README.md for more details), where voice description instructions and the text to be synthesized are concatenated and jointly tokenized as inpu

Quoted from the model card on Hugging Face. The full card is behind the Hugging Face link above.

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