Model reference · open weights

MOSS-TTS-Realtime

Audio OpenMOSS-Team Text→speech 1 build Open weights 53k dl/mo

MOSS-TTS-Realtime is an open-weight audio or speech model from OpenMOSS-Team. MOSS-TTS-Realtime (BF16) weighs 4.7 GB; the smallest configuration that runs it is RTX 3060 12 GB.

  • MOSS-TTS-Realtime is a 2.3B parameter text-to-speech model developed by the OpenMOSS-Team for real-time voice agents.
  • It supports low-latency, context-aware streaming synthesis with a maximum context length of 32K tokens.
  • The model is licensed under Apache-2.0 and supports 20 languages, including Chinese, English, German, Spanish, French, Japanese, Italian, and Hebrew.

Summary of the OpenMOSS-Team/MOSS-TTS-Realtime model card, 2026-10-01

What it is

Released byOpenMOSS-Team
Released2026-02-09
Parameters2.3B
VRAM4.7 GB for the weights

What it runs on

Memory and cards for MOSS-TTS-Realtime (BF16)

4.7 GBweights, file size
1.6 GBruntime overhead
CardOne streamMemory
RTX 3060 12 GBfits11.6 GB
RTX 4060 Ti 16 GBfits15.4 GB
RTX 3090 24 GBfits23.4 GB
RTX 4090 24 GBfits23.4 GB
RTX 5090 32 GBfits31.0 GB
L40S 48 GBfits44.0 GB
A100 80 GBfits78.2 GB
H100 80 GBfits78.1 GB
RTX PRO 6000 Blackwell 96 GBfits93.8 GB
DGX Spark (GB10) 128 GB unifiedfits107 GB
H200 141 GBfits138 GB
B200 180 GBfits176 GB

From the model card

What OpenMOSS-Team says about MOSS-TTS-Realtime

Read the model card

    

Overview

MOSS‑TTS Family is an open‑source speech and sound generation model family from MOSI.AI and the OpenMOSS team. It is designed for high‑fidelity, high‑expressiveness, and complex real‑world scenarios, covering stable long‑form speech, multi‑speaker dialogue, voice/character design, environmental sound effects, and real‑time streaming TTS.

Paper Information

This model is based on the research presented in the paper: MOSS-Audio-Tokenizer: Scaling Audio Tokenizers for Future Audio Foundation Models.

Introduction

When a single piece of audio needs to sound like a real person, pronounce every word accurately, switch speaking styles across content, remain stable over tens of minutes, and support dialogue, role‑play, and real‑time interaction, a single TTS model is often not enough. The MOSS‑TTS Family breaks the workflow into five production‑ready models that can be used independently or composed into a complete pipeline.

  • MOSS‑TTS: MOSS-TTS is the flagship production TTS foundation model, centered on high-fidelity zero-shot voice cloning with controllable long-form synthesis, pronunciation, and multilingual/code-switched speech. It serves as the core engine for scalable narration, dubbing, and voice-driven products.
  • MOSS‑TTSD: MOSS-TTSD is a production long-form dialogue model for expressive multi-speaker conversational audio at scale. It supports long-duration continuity, turn-taking control, and zero-shot voice cloning from short references for podcasts, audiobooks, commentary, dubbing, and entertainment dialogue.
  • MOSS‑VoiceGenerator: MOSS-VoiceGenerator is an open-source voice design model that creates speaker timbres directly from free-form text, without reference audio. It unifies timbre design, style control, and content synthesis, and can be used standalone or as a voice-design layer for downstream TTS.
  • MOSS‑SoundEffect: MOSS-SoundEffect is a high-fidelity text-to-sound model with broad category coverage and controllable duration for real content production. It generates stable audio from prompts across ambience, urban scenes, creatures, human actions, and music-like clips for film, games, interactive media, and data synthesis.
  • MOSS‑TTS‑Realtime: MOSS-TTS-Realtime is a context-aware, multi-turn streaming TTS model for real-time voice agents. By conditioning on dialogue history across both text and prior user acoustics, it delivers low-latency synthesis with coherent, consistent voice responses across turns.

Released Models

ModelArchitectureSizeModel CardHugging Face
MOSS-TTSMossTTSDelay8Bmoss_tts_model_card.md🤗 Huggingface
MossTTSLocal1.7Bmoss_tts_model_card.md🤗 Huggingface
MOSS‑TTSD‑V1.0MossTTSDelay8Bmoss_ttsd_model_card.md🤗 Huggingface
MOSS‑VoiceGeneratorMossTTSDelay1.7Bmoss_voice_generator_model_card.md🤗 Huggingface
MOSS‑SoundEffectMossTTSDelay8Bmoss_sound_effect_model_card.md🤗 Huggingface
MOSS‑TTS‑RealtimeMossTTSRealtime1.7Bmoss_tts_realtime_model_card.md🤗 Huggingface

Supported Languages

MOSS-TTS, MOSS-TTSD and MOSS-TTS-Realtime currently supports 20 languages:

LanguageCodeFlagLanguageCodeFlagLanguageCodeFlag
Chinesezh🇨🇳Englishen🇺🇸Germande🇩🇪
Spanishes🇪🇸Frenchfr🇫🇷Japaneseja🇯🇵
Italianit🇮🇹Hebrewhe🇮🇱Koreanko🇰🇷
Russianru🇷🇺Persian (Farsi)fa🇮🇷Arabicar🇸🇦
Polishpl🇵🇱Portuguesept🇵🇹Czechcs🇨🇿
Danishda🇩🇰Swedishsv🇸🇪Hungarianhu🇭🇺
Greekel🇬🇷Turkishtr🇹🇷

MOSS-TTS-Realtime

1. Overview

1.1 TTS Family Positioning

MOSS-TTS-Realtime is a high-performance, real-time speech synthesis model within the broader MOSS TTS Family. It is designed for interactive voice agents that require low-latency, continuous speech generation across multi-turn conversations. Unlike conventional streaming TTS systems that synthesize each response in isolation, MOSS-TTS-Realtime natively models dialogue context by conditioning speech generation on both textual and acoustic information from previous turns. By tightly integrating multi-turn context awareness with incremental streaming synthesis, it produces natural, coherent, and voice-consistent audio responses, enabling fluid and human-like spoken interactions for real-time applications.

Key Capabilities

  • Context-Aware & Expressive Speech Generation: Generates expressive and coherent speech by modeling both textual and acoustic context across multiple dialogue turns.

  • High-Fidelity Voice Cloning with Multi-Turn Consistency: Achieves exceptionally high voice similarity while maintaining strong speaker identity consistency across multiple dialogue turns.

  • Long-Context: Suppor

Quoted from the model card on Hugging Face. The full card is behind the Hugging Face link above.

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