Model reference · open weights

moss-soundeffect

moss-soundeffect is an open-weight audio or speech model from ilintar, listed in the AxForge catalogue. AxForge can bring it up on EU-owned hardware for you on request — with the licence handled where one is required.

Audio ilintar 1 variants 1k downloads/mo
Request this model on EU hardware All served models Not on the shared API today — deployed on request.

About

What moss-soundeffect is

MOSS-SoundEffect-v2.0 BF16 GGUF for OpenMOSS GGUF weights for OpenMOSS-Team/MOSS-SoundEffect-v2.0, converted for the OpenMOSS C++/GGML runtime. Precision correction Both files in this revision are FP16-free. The official pipeline runs the model with torch.bfloat16; the previous GGUF conversion stored the Qwen3 text encoder, DiT, and most VAE tensors as FP16. This rebuild keeps ordinary learned weights in BF16 without an intermediate FP16 cast. One-dimensional normalization/bias tensors and the VAE's numerically sensitive Snake parameters remain FP32. Required files Both files must remain beside each other. The backbone is the Qwen3 text encoder; the sidecar contains the diffusion transformer, DAC VAE decoder, and scheduler metadata. Source revision - SoundEffect: OpenMOSS-Team/MOSS-SoundEffect-v2.0@e35df4d82fbe87fcd5d14e5d100e349c0c3c076d - Converter/runtime base: pwilkin/openmoss@d1f2976a89fd51bf949d28320af401e523b78c67, with BF16-preserving sidecar conversion Validation - Tensor audit: zero FP16 tensors in both files. - Vulkan: complete 100-step generation and VAE decode of a three-second footstep pilot. - CLAP semantic ranking gave the intended footstep label 0.9367 probability, ahead of the nearest alternate at 0.0445. - Waveform QA found no clipping, late transient, or leading/trailing-silence warning. OpenMOSS usage License The source model and these converted weights are provided under Apache 2.0.

Summarised from the published model card. Read the full card on the HuggingFace links below.

Specifications

What it is

Makerilintar
TypeAudio & music
Variants1
Runs withgguf
Based onOpenMOSS-Team/MOSS-SoundEffect-v2.0
Released2026-07-27
Popularity1k downloads / month
Likes1
LicenceOpen weights

How it works

How audio & music work

Audio or textinputAudio modelrecognise / synthesiseText or audiooutputSpeech-to-text turns audio into text; text-to-speech and music models turn text into audio.

Variants

Sizes & precisions

Open weights ship in several sizes and precisions. One page, all the variants — pick the one that fits your GPU. VRAM figures are estimates from model size.

VariantParamsPrecisionVRAMFits 16 GBWeights
moss-soundeffect-ggufGGUFWeights ↗

Using it via the API

Call it like any OpenAI endpoint

Once AxForge deploys moss-soundeffect for you, it answers on the OpenAI-compatible API — the same base URL and keys as every other model. (moss-soundeffect below is illustrative; you get the exact model name on deployment.)

$ curl -sS https://api.axforge.ai/v1/audio/transcriptions \
  -H "Authorization: Bearer $AXFORGE_API_KEY" \
  -F model="moss-soundeffect" -F file=@audio.mp3

Details

Languages, data & research

Languages

en zh

Tags

gguf OpenMOSS GGUF BF16 sound-effects text-to-audio en zh

Licence

Open weights

Open weights under apache-2.0 — commercial use is permitted. Deploy it on AxForge EU hardware on request. Read the licence ↗

Sources

Weights & code

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