Model reference · open weights

SeedVR

Video ByteDance-Seed Video edit 1 build Open weights 1k dl/mo

SeedVR is an open-weight video model from ByteDance. SeedVR-7B (BF16) weighs 33.0 GB; the smallest configuration that runs it is L40S 48 GB.

  • SeedVR is a video-to-video restoration model developed by ByteDance and published as ByteDance-Seed/SeedVR-7B.
  • It is a diffusion transformer designed for generic video restoration that supports arbitrary resolutions without relying on a pretrained diffusion prior.
  • The model is licensed under the Apache 2.0 license.

Summary of the ByteDance-Seed/SeedVR-7B model card, 2026-10-01

What it is

Released byByteDance
Released2025-06-11
VRAM33.0 GB for the weights

What it runs on

Memory and cards for SeedVR-7B (BF16)

33.0 GBweights, file size
537 MBruntime overhead
CardWeightsMemory
RTX 3060 12 GB … RTX 5090 32 GBdoes not fit
L40S 48 GBfits44.0 GB
A100 80 GBfits78.2 GB
H100 80 GBfits78.1 GB
RTX PRO 6000 Blackwell 96 GBfits93.8 GB
DGX Spark (GB10) 128 GB unifiedfits107 GB
H200 141 GBfits138 GB
B200 180 GBfits176 GB

From the model card

What ByteDance says about SeedVR

Read the model card

Jianyi Wang, Zhijie Lin, Meng Wei, Ceyuan Yang, Fei Xiao, Chen Change Loy, Lu Jiang

CVPR 2025 (Highlight)

  src="https://img.shields.io/badge/SeedVR-Website-0A66C2?logo=safari&logoColor=white"
  alt="SeedVR Website"
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  src="https://img.shields.io/badge/SeedVR-Paper-red?logo=arxiv&logoColor=red"
  alt="SeedVR Paper on ArXiv"
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          alt="SeedVR2 Codebase"
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    src="https://img.shields.io/badge/SeedVR-Models-yellow?logo=huggingface&logoColor=yellow"
    alt="SeedVR Models"
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    src="https://img.shields.io/badge/SeedVR2-Space-orange?logo=huggingface&logoColor=yellow"
    alt="SeedVR2 Space"
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    src="https://img.shields.io/badge/Demo%20Video-%23FF0000.svg?logo=YouTube&logoColor=white"
    alt="SeedVR Video Demo on YouTube"
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Why SeedVR: Conventional restoration models achieve inferior performance on both real-world and AIGC video restoration due to limited generation ability. Recent diffusion-based models improve the performance by introducing diffusion prior via ControlNet-like or adaptor-like architectures. Though gaining improvement, these methods generally suffer from constraints brought by the diffusion prior: these models suffer from the same bias as the prior, e.g., limited generation ability on small texts and faces, etc, and only work on fixed resolutions such as 512 or 1024. As a result, most of the existing diffusion-based restoration models rely on patch-based sampling, i.e., dividing the input video into overlapping spatial-temporal patches and fusing these patches using a Gaussian kernel at each diffusion step. The large overlap (e.g., 50% of the patch size), required for ensuring a coherent output without visible patch boundaries, often leads to considerably slow inference speed. This inefficiency becomes even more pronounced when processing long videos at high resolutions. SeedVR follows SOTA video generation training pipelines to tackle the key challenge in diffusion-based restoration, i.e., by enabling arbitrary-resolution restoration w/o relying on any pretrained diffusion prior and introducing advanced video generation technologies suitable for video restoration. Serving as the largest-ever diffusion transformer model towards generic video restoration, we hope SeedVR could push the frontiers of advanced VR and inspire future research in developing large vision models for real-world video restoration.

📮 Notice

Limitations: These are the prototype models and the performance may not perfectly align with the paper. Our methods are sometimes not robust to heavy degradations and very large motions, and shares some failure cases with existing methods, e.g., fail to fully remove the degradation or simply generate unpleasing details. Moreover, due to the strong generation ability, Our methods tend to overly generate details on inputs with very light degradations, e.g., 720p AIGC videos, leading to oversharpened results occasionally.

✍️ Citation

@article{wang2025seedvr2,
      title={SeedVR2: One-Step Video Restoration via Diffusion Adversarial Post-Training},
      author={Wang, Jianyi and Lin, Shanchuan and Lin, Zhijie and Ren, Yuxi and Wei, Meng and Yue, Zongsheng and Zhou, Shangchen and Chen, Hao and Zhao, Yang and Yang, Ceyuan and Xiao, Xuefeng and Loy, Chen Change and Jiang, Lu},
      booktitle={arXiv preprint arXiv:2506.05301},
      year={2025}
   }

@inproceedings{wang2025seedvr,
      title={SeedVR: Seeding Infinity in Diffusion Transformer Towards Generic Video Restoration},
      author={Wang, Jianyi and Lin, Zhijie and Wei, Meng and Zhao, Yang and Yang, Ceyuan and Loy, Chen Change and Jiang, Lu},
      booktitle={CVPR},
      year={2025}
   }

📜 License

SeedVR and SeedVR2 are licensed under the Apache 2.0.

Quoted from the model card on Hugging Face. The full card is behind the Hugging Face link above.

How it works

How video models work

Prompt / imagestart pointTemporal diffusionframes over timeVideoMP4 clipA video model generates a sequence of coherent frames from your prompt or a starting image.

Running it yourself

Run it on a rented GPU

Rent a machine by the hour. How to run this model is on its model card.

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